Within this update, you’ll find fixes and changes to the quests, gigs, graphics and open world elements across both the PC, Stadia and console versions of Cyberpunk 2077. It also includes a small amount of free DLC for you to enjoy, such as the ability to change Johnny Silverhand’s appearance. Below you can find what’s been added or improved to Cyberpunk 2077 in the 1.3 patch - copied verbatim from developer CD Projekt’s official blog - which was released on Wednesday, 18th August on PC, consoles and Stadia.
Johnny Silverhand’s Alternative Appearance - can be enabled in Settings in the “Additional Content” tab. Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket - both available in the stash in V’s apartment after receiving a message from Viktor after completing The Ride. They’re of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked. Archer Quartz “Bandit” - available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven’t received the message, make sure to be in the Badlands area and move further away from Dakota’s workshop. Dakota will also need a couple of days to contact you.
“Hit the Deck” perk will now work properly on knockdowned and staggered NPCs. “Can’t Touch This” perk will now grant the player immunity to Blind from their own flash grenades. “Crazy Science” perk will now properly increase the sale price of all items. “Hacker Overlord” perk will now grant a recipe for the Epic Whistle quickhack. Guitars from New Dawn Fades will no longer be disassemblable and won’t be automatically disassembled when having the “Scrapper” perk. Player will now properly have a chance of looting a weapon attachment with the “Mech Looter” perk.
Minor fixes related to how V behaves when dialogue is fast-forwarded
Fixed an issue where player could get stuck in changing position between crouching and standing after skipping dialogue. V will no longer holster a weapon after skipping dialogue while holding it. V will no longer be stuck in a loop after skipping holocall dialogue while falling into water.
Fixes related to crafting, some adjustments to item pricing
It is no longer possible to exploit the epic “Untitled 18 - Brancesi, 2021” painting by selling and buying it back. Added a quality setting to Sandevistan Fragments’ crafting specs.
Rebalanced and added some loot, fixed various items that couldn’t be picked up
Fixed various unlootable items. Fixed the icon displayed when looting shoes. Fixed a case where Jackie’s iconic pistols could be found lying on the street in Northside as loot. Fixed an exploit where player could loot the XBD dealer’s stock from his body after killing him in Disasterpiece. Removed duplicate loot from an Open World activity in Pacifica. Fixed appearance of a junk item. Added loot to an empty loot container behind a Sex Shop in Corpo Plaza. Fixed an issue where some Rare items were dropping where they weren’t supposed to. Adam Smasher will now drop additional loot besides the Access Token. Fixed some unopenable loot containers in the Control Tower in With a Little Help From My Friends. Removed Legendary Mantis Blades from Royce’s office in The Pickup.
Added new items and removed duplicate items from some vendors’ stock
Removed duplicate crafting specs from Weapon Shops in Vista Del Rey, The Glen, Rancho Coronado, Badlands and Pacifica. Added some food items to the Trailer Park food vendor’s stock.
Fixed behaviour and visuals of multiple devices
Fixed some vending machines’ appearance not corresponding to what they have in stock. Optimisation related to various devices. Fixed text displayed while scanning machines in Reported Crime: Table Scraps. Fixed an issue where it wasn’t possible to use the numpad next to the garage in The Highwayman. Fixed animation of an enemy distracted by a water sprinkler. Fixed untranslated text displayed while scanning a Weapon Vending Machine. Fixed an issue where pachinko machines in Wakako’s parlor were missing. Fixed oversized collision boxes of proximity mines in various quests. Fixed an issue where NPCs weren’t reacting to distraction from TVs and cameras in The Heist. Adjusted appearance of access point antennas. Added missing interaction for an access point in Gig: Guinea Pigs. Fixed lights on some access points.. Fixed the oversized collision box for boilers. Removed redundant personal link icon from a non-interactive device in Gig: Severance Package. Removed a redundant scanning component from shelves that hide Access Points. NPCs killed by a car elevator will no longer clip with it or pop up on its surface. Fixed untranslated text displayed on the screen of the Confession Booth. Hologram decorations will no longer have collisions. Fixed untranslated text displayed when scanning a forklift. Fixed an issue in Riders on the Storm where scanning a forklift in the Raffen Shiv camp was highlighting an enemy who was outside of the forklift’s reach. Fixed an issue where uploading the Icepick Daemon to some forklifts located near an Assault in Progress in Kabuki powered them off. Ceiling turrets will no longer begin firing before facing the target. Taking control of a camera while swimming will no longer break the UI, camera view and animations. Removed the laser effect from cameras after using the “Fry Circuits” interaction on them. Added SFX for the “Fry Circuits” interaction used on a camera. Fixed an issue where taking control of turned off cameras could turn them back on. Fixed a barbed wire that didn’t deal any damage. Added a missing animation when jacking into a device in Gig: Old Friends. Security Cameras will no longer spot V when crouching or hiding behind the cover. Fixed untranslated text on the intercom screen in Silver Pixel Cloud in Blistering Love.
Fixed various issues with elevators
It’s no longer possible to get stuck inside the elevator in Megabuilding H10. The elevator in I Fought The Law can no longer be exited when using it to get to the penthouse. “Scanning” timing of access authorization in elevators was shortened. Tweaked arrows on the UI panel of an elevator to light up according to its movement direction.
Introduced various fixes and improvements towards behaviour and reactions of NPCs, and living city in general
Turrets should now have a common target with NPCs. Adjusted the NPCs’ behaviour when their car is stolen. NPCs will no longer react by crouching to every gunshot. Fixed an issue where some NPCs wouldn’t run away from combat scenes. Traffic vehicles will now honk after hitting V. Vehicles will no longer get stuck in their position upon saving and loading the game while they’re in the air.
Fixed different quickhacks and scanning - related issues. Introduced minor tweaks and improvements
Fixed FPP camera, so that it doesn’t drop down when starting to scan. Improved performance when opening the Scanning menu. Security Cameras with fried circuits can no longer be hacked. Fixed an issue when available quickhacks could be doubled. Added dying animation for NPCs killed with the Short Circuit quickhack. The Tyger Claw boss in Pisces can now be hacked during combat. It’s now possible to use Distraction quickhack on the conference holo table in Nocturne Op55N1. Fixed an issue where scanning an enemy NPC from inside a car could launch the car in the air. Ladders will no longer be displayed as “turned on” while scanned. Fixed an issue where scanning overlay would remain on screen if the scan was performed while exiting a car. Fixed an issue where scanning regular NCPD Officers would display results for MaxTac. Human names will no longer be displayed above robots and mechs while scanning. Smoothed Surveillance Camera controls when remote-controlling drones.
Improved NPCs’ behaviour in combat and fixed various issues related to it.
(Don’t Fear) The Reaper - Adam Smasher’s footsteps are now audible when he’s running after V. Play It Safe - fixed an issue where Oda’s mantis blades textures could disappear upon his defeat. I Walk the Line - fixed an issue where Sandevistan’s visual effects could appear despite Sasquatch not using it. (Don’t Fear) The Reaper - it’s no longer possible to attack Adam Smasher during his phase transition animation. Play It Safe - fixed an issue where Oda could become invisible at long distance. The Pickup - Royce’s minion will no longer T-Pose after applying Short Circuit on Royce. Beat on the Brat: Pacifica - destroying Ozob’s nose will now properly deal additional damage to him. Beat on the Brat: Kabuki - the Twins will no longer loop in the guard animation after V wins the fight and follows them. I Walk the Line - the Animals will no longer ignore the collision of the shutter doors if V sneaks past them. It’s no longer possible to stun lock cyberpsychos by continuously throwing grenades at them as the knockback now presents a delay. Stadium Love - it’ll no longer be possible to perform takedowns on 6th Street members in the quest area. Drones will now look destroyed after they explode. NPCs will no longer keep hiding in cover after being flanked. Polished grenade trajectory preview for extreme angles. Disabled mirror interactions during combat.
Tweaked and improved some of the player mechanics
Fixed an issue that blocked double jump during holocalls. Fixed an issue where V could be launched into the air when attempting to jump through or climb various terrains throughout Night City. Bodies dumped in Thorton Galena “Ghoul” will no longer stick outside the back of the car. Fixed an issue with weapons becoming invisible after selecting them rapidly with the mouse scroll button. It’s no longer possible to open a trunk of the car while it leaves with Jotaro’s body inside in Gig: Monster Hunt. Added animation for picking up and dumping bodies in vehicle trunks. Fixed an animation of dumping and picking up bodies from vans. It’s now possible to stash NPCs in the trunk of Villefort Cortes. Fixed an issue in The Beast in Me: City Center where Claire’s car could be spinning around in circles instead of driving away if the player chose not to go with her to her garage. Players can no longer use frightened NPCs as human shields when a Police warrant is applied. Fixed an issue where V was unable to fast climb or slide down ladders.
Fixed minor issues with cyberware
Titanium Bones cyberware will no longer appear as duplicated at the Wellsprings Ripperdoc. Fixed an issue where the name of the cyberware on cooldown wasn’t displayed.
Adjusted functionality of some mods
Deadeye clothing mod now works properly. Panacea and SuperInsulator clothing mods will now protect players against EMP Grenades.
Multiple performance improvements, including:
Dynamic Resolution Scaling improvements. Improved framerate consistency, resulting in fewer hitches and spikes, especially during combat.
Various streaming improvements, including:
Fixed a streaming issue affecting performance in the City Center district.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes). Numerous crash fixes, including:
Fixed crashes that occurred when loading a save file after the car combat sequence with Arasaka agents. Fixed a crash that occurred when waiting for Thompson before leaving Atlantis in Never Fade Away. Fixed a crash that occurred after turning off and on the “Crowds on Minimap” option in Settings multiple times.
Fixed an issue where Judy wouldn’t spawn inside her van after finding the XBD. Fixed an issue where Judy’s van could spawn underground after getting the XBD, blocking progress. Players will no longer get locked inside the braindance studio basement if they visited it after completing Disasterpiece.
Gimme Danger
Fixed an issue when it wasn’t possible to interact with Takemura and to fulfil the objective “Meet Takemura”.
I Walk the Line
Shutters leading to the cinema inside Grand Imperial Mall should no longer be closed, blocking access. The doors leading to Netwatch Netrunner will now properly open after defeating Sasquatch.
Play It Safe
Fixed an issue with interrupted holocalls, which could block calls from Takemura. Various smaller fixes for the parade sequence, it should now be a more polished experience overall.
Spray Paint
Removed the Relic Malfunction effect during the conversation with Brendan.
Coin Operated Boy
The quest should no longer stay “Undiscovered” when the interaction with Brendan should start.
Sweet Dreams
Stefan is no longer missing. Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points. Stefan’s braindance can no longer be used while on a bike.
Automatic Love
Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier. Fixed an issue where Evelyn didn’t despawn from Judy’s workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way. Fixed an issue where killing the VIP guards in a specific order could result in a disappeared objective and blocked further progression. It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.
Beat on the Brat
Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that. Arroyo - it’s now possible to take the money from Buck after defeating him. Kabuki - there was a chance that the twins wouldn’t want to fight anymore after V lost twice. This was fixed, so they can now enjoy an infinite amount of winning until V beats them.
Big in Japan
Tyger Claws gangers will no longer engage in combat with each other. The quest will now fail upon getting out of the vehicle after having driven into water (preventing blocking progression).
Blistering Love
Fixed an issue where the quest wouldn’t update after arriving with Rogue at Silver Pixel Cloud.
Boat Drinks
The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.
Both Sides, Now
It’s no longer possible to interact with Judy’s mirror while Johnny is leaning on it.
Don’t Lose Your Mind
Fixed an issue where player could get locked out of Delamain’s core room if they entered and exited the room in quick succession.
Down on the Street
Fixed an issue where it wasn’t possible to talk to Wakako.
Dream On
Fixed an issue where it was possible to reach the van without triggering a fight. From now on Elizabeth will follow V correctly. The corporate agents will now despawn if the chase is failed. The “Connect to the van’s Access Point” objective will no longer reappear after neutralizing the attackers before calling Elizabeth.
Ex-Factor
Fixed an issue that would cause the quest to stay active after completion.
Shoot to Thrill
Fixed an issue where it wasn’t possible to take the gun from Wilson after the quest.
For Whom the Bell Tolls
It’s no longer possible to jump into the open world from the rooftop in Afterlife.
Fortunate Son
Point of interest icon will now appear properly on the map.
Forward to Death
Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down onto the battlefield, blocking progress. Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp.
Full Disclosure
Fixed an issue where, under specific circumstances, the quest wouldn’t progress after defeating Sandra.
Ghost Town
Adjusted an appearance of one of the gangers in order to avoid clipping issues. Dakota will no longer call V after leaving the town area in Panam’s car. Fixed a crash that could occur while waiting for Panam by the power substation. Fixed an issue when Panam didn’t hang up when approached, causing blocked progression. It’s no longer possible to call vehicles onto the Raffen Shiv arrival spot to prevent conflicts with scenes and NPCs during the quest. Panam will no longer crash cars on her way out of the Tunnel.
Happy Together
Getting in combat outside the area of Barry’s apartment during the objective “Talk to Barry” will no longer fail the quest. It’s no longer possible to get locked inside Barry’s apartment after running into it just after telling the NCPD officers about Andrew’s niche.
Heroes
Gustavo and Martha will no longer be present at El Coyote Cojo if the player left during the ofrenda and completed Gig: Bring Me the Head of Gustavo Orta in the meantime. It’s no longer possible to get stuck inside Jackie’s garage during combat with Valentinos.
I Fought the Law
It’s no longer possible to block progression by sprinting inside the elevator after being spotted by enemies. It’s no longer possible to exit the conference room during the braindance. Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.
Killing in The Name
Fixed an issue where it wasn’t possible to talk to Johnny near the fortune teller bot.
Life During Wartime
Fixed an issue where the AV’s door was closed, making it impossible to loot inside. It’s no longer possible to summon any vehicle to AV crash site before saving Mitch.
A Like Supreme
Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.
Love Like Fire
It’s no longer possible to use the chopper rotor to get outside of the rooftop area.
M’ap Tann Pèlen
Fixed an issue where player was unable to follow Placide inside Batty’s Hotel because of a closed door. Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.
Nocturne Op55N1
Overwatch Sniper Rifle will no longer get removed from player’s inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
Practice Makes Perfect
Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.
Pyramid Song
It’s no longer possible to save the game during the sex scene with Judy.
Raymond Chandler Evening
The quest will no longer fail if there’s a car parked at the entrance of the building. // Cured Cynthia’s parked-car-a-phobia.
Riders on the Storm
Empty vehicles will no longer be present during the chase scene. Fixed an issue where Panam’s van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress. Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.
Second Conflict
Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz. The quest doesn’t get blocked any more if an alternative path has been used to reach Nancy’s room in Totentanz.
Send in the Clowns
Players can no longer block progression by running Ozob over by their car during the “Talk to Ozob” objective.
Small Man, Big Mouth
It’s now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn’t triggered.
Space Oddity
Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.
Stadium Love
Fixed an issue where the quest wouldn’t complete if player engaged in combat with 6th Street after finishing the challenge.
The Ballad of Buck Ravers
Fixed missing pointers on Johnny while watching the street performer.
The Beast in Me
It’s no longer possible to start any of the races while in combat. Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
The Corpo-Rat
Fixed an issue where it wasn’t possible to select the destination after entering the AV.
The Gun
Fixed an issue where there was no option to collect the gun from Wilson.
The Heist
Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza. Fixed an issue where the quest wouldn’t progress after connecting to the first camera in the Flathead sequence.
The Highwayman
Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré “Itsumade” wouldn’t get added to owned vehicles if the player had a date with Meredith in Venus in Furs but didn’t go, though players aren’t encouraged to ghost her.
The Hunt
Fixed an issue when the “Use” prompt was inactive and it wasn’t possible to investigate the computer, blocking further progression.
The Pickup
Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment. Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress. Fixed an issue where progress could be blocked on the “Follow Dum Dum” objective if Dum Dum was killed before reaching the boss room. Fixed an issue where the optional objective to “Talk to Brick” could appear even if Brick was killed by the detonator. Fixed an issue where, under specific circumstances, it wasn’t possible to finish conversation with the Militech agent, blocking further progression. Holocalls from Jackie and Regina will no longer overlap. The garage door should no longer close when triggering combat. The objective “Sneak past Royce” will no longer fail if Breach Protocol is used earlier. Secured a scenario when a hostile path in All Foods is triggered during the call with Meredith Stout.
The Ride
It’s no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex’s limo.
The Space in Between
Fixed an issue where Fingers wasn’t present in his clinic.
There Is A Light That Never Goes Out
Quest will no longer fail if player previously got into a fight with the 6th Street gang during Stadium Love.
Transmission
Fixed a case where the game could get stuck on a black screen after entering cyberspace. Fixed an issue where players could get stuck on the phone with Maman Brigitte if the call was interrupted. Summoning vehicles should no longer be blocked after leaving the chapel.
Venus in Furs
It’s no longer possible to get stuck in the room with Meredith Stout.
War Pigs
Fixed an issue where Johnny wasn’t spawning during the “Talk to Johnny” objective.
We Gotta Live Together
Fixed the guidance marker leading to Saul prior to nomad initiation ceremony. Fixed an issue where it wasn’t possible to talk to Mitch.
With a Little Help from My Friends
Fixed an issue where Panam’s briefing could appear stuck for some players, lingering on the objective “Wait for the Nomads”. It’s now easier to drive out of the Sunset Motel garage with Saul’s reward. Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam’s plans. Quest will now be failed after doing so and the car will not be received.
Fixed an issue with the car spawning below the ground.
Gig: Playing for Keeps
The quest will now be properly counted towards the progress of It’s Elementary achievement.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
The quest will now be properly updated if V encounters the cyberpsycho before finishing the holocall with Regina.
Gig: Flight of the Cheetah
Fixed an issue with Hwangbo following V everywhere. The quest will now fail if V leaves the motel area.
Gig: The Heisenberg Principle
Fixed an issue when it wasn’t possible to destroy the glitter equipment. It’s no longer possible to destroy the glitter equipment before entering the lab.
Cyberpsycho Sighting: Discount Doc
Fixed an issue where the cyberpsycho didn’t engage in combat if player shot him with a Tech Weapon or threw grenades at him from outside the arena.
Gig: A Lack of Empathy
Fixed an issue where it was possible to interact with the computer before briefing, blocking further progression.
Gig: An Inconvenient Killer
Fixed an issue where Dino could remain on screen after calling V twice.
Gig: Back Against the Wall
Fixed an issue where the “Go to the indicated residence” objective didn’t update after entering the residence.
Gig: Bloodsport
Quest should no longer be stuck in the Journal after finishing it and driving away.
Gig: Bring Me the Head of Gustavo Orta
It’s now possible to use the elevator while carrying Gustavo’s body.
Gig: Family Heirloom
Fixed an issue where it was possible to kill Dan, blocking progression.
Gig: Getting Warmer…
Fixed an issue where 8ug8ear could float mid-air after dropping her body. Fixed an issue where it was impossible to pick up the 8ug8ear’s body.
Gig: Going-away Party
Fixed an issue where there was an incorrect GPS path pointing to the meeting point with the Nomads.
Gig: Hippocratic Oath
Fixed an issue where the player could become unable to use weapons and quick menu items.
Gig: MIA
Fixed an issue where Dakota’s guy wouldn’t appear at the meeting point.
Gig: Monster Hunt
Fixed an issue where the quest could get stuck on the “Find Jotaro” objective.
Gig: No Fixers
Fixed an issue with closed doors to Dakota’s safehouse.
Gig: On a Tight Leash
Fixed an issue where buses could be spawned at the same spot. Fixed an issue where the “Neutralize José Luis” objective didn’t update after defeating José. Fixed an issue when the reward wasn’t given for finishing the quest.
Gig: Psychofan
Fixed an issue where there was no option to deposit the guitar at the Drop Point.
Gig: Scrolls before Swine
Fixed an issue where using the Distract Enemies quickhack on Aaron McCarlson could block progression.
Gig: Serious Side Effects
Fixed an issue where there was no option to deposit the beta acid at the Drop Point.
Gig: Sr. Ladrillo’s Private Collection
Fixed an issue where the Techie dialogue option was unavailable with 5/5 Tech Ability points.
Gig: Two Wrongs Make Us Right
The quest should no longer stay active after failing it.
Gig: Wakako’s Favourite
Fixed an issue where the hatch didn’t open, blocking further progression.
Gig: We Have Your Wife
Fixed an issue when it wasn’t possible to talk with Lauren after escorting her.
Gig: Woman of La Mancha
Fixed an issue where player had to have double the required amount of money in order to pay for the room.
Suspected Organized Crime Activity: Privacy Policy Violation
Fixed an issue where the reinforcements could be stuck in the air.
Fixed an issue where a BD headset could appear floating in the air during the braindance. Fixed an issue where Judy could be standing by her desk instead of sitting in her chair after watching the braindance.
For Whom The Bell Tolls
Fixed an issue where the environment could disappear after Rogue’s AV got hit.
Ghost Town
V will no longer spawn on the driver’s seat and clip with Panam after loading a save made during the ride.
Gig: Hippocratic Oath
It’s no longer possible to inject the injured Maelstromer after he dies.
Gimme Danger
Fixed an issue where Takemura would remain stuck inside the elevator at the construction site if the player used stairs instead.
I Fought The Law
Fixed animation on the cyberpsycho’s Mantis Blades.
Imagine
Fixed an issue where, after entering the braindance, the scene wouldn’t progress.
Lightning Breaks
Fixed an issue where Johnny wouldn’t appear on the backseat after jacking into the slot in Panam’s car. Fixed an issue where Panam’s dialogue might’ve been cut because of a loading screen. Fixed Johnny’s unnatural movement during the car ride in the French language version.
Love Like Fire
Fixed an issue where Kerry could walk in place when Johnny approached the mic. Johnny no longer falls under the ground at the beginning of the backstage sequence.
Never Fade Away
Fixed an issue where Johnny could be displayed in a low level of detail during the cutscene.
Nocturne Op55N1
Devil and Moon tarot cards will no longer be swapped when Misty pulls them out.
Only Pain
NCPD officers will now drive away even if player opens a received text message, contact list or vehicle menu while they’re getting into their cars.
Playing For Time
Fixed an issue where Dex could be displaced during the landfill scene, causing clipping.
Pyramid Song
Judy’s hair will now be displayed properly while she’s wearing the Neoprene Diving Suit. Judy will no longer be present in her apartment if she left Night City after the quest.
Search And Destory
Fixed an issue where an Arasaka soldier could be present during the cinematic sequence firing at V if player rushed towards the exit after saving Takemura.
Sinnerman
Fixed an issue where Joshua could teleport back into the car and get stuck there, blocking progress.
Stairway To Heaven, Meetings Along The Edge
Fixed an issue where the game could get stuck on a white screen when entering the braindance, blocking progress.
Tapeworm
Female V’s feet will no longer look deformed during one of the scenes.
The Beast in Me
Badlands - fixed an issue where, after selecting the option to wait for Claire, the game could become stuck on a black screen. City Center - fixed an issue where Claire could have a rifle attached to her hand after finishing the race.
The Corpo-Rat
Fixed an issue where the basketballers on Lizzie’s Bar roof could change position after loading a saved game.
The Heist
Fixed an issue where drones could spawn under the map, blocking progress. Fixed an issue where Saburo could appear standing after being killed. Fixed an issue where the Relic case could disappear from Jackie’s hand after loading a save in Yorinobu’s penthouse.
The Hunt
Fixed an issue where a redundant NPC could spawn in Joss’ house. Fixed an issue where Dorian and Monique were standing idle next to the beds after failing the quest. Fixed an issue where it wasn’t possible to progress past the second braindance. Fixed an issue where walking away from River’s car could result in being unable to get into it afterwards. Player will no longer be able to select the interaction to sit on the couch while looking at the mirror in the bathroom.
The Information
Evelyn will no longer sit in the air next to her chair after watching the braindance. Fixed an issue where Evelyn was sliding around in a sitting pose instead of walking around if dialogue was skipped too fast. Fixed an issue where the BD headset wasn’t visible in Judy’s hands when putting it on V’s head.
The Nomad
Fixed an issue where the panel on the crate could act as a TV screen. Player will no longer be able to get in the car while standing on the roof. Player will no longer be able to kick the radio tower gate while inside their vehicle.
The Pickup
Dum Dum’s animation when opening the Flathead case will no longer be desynchronized in the German language version. Fixed an issue where V wasn’t holding the Militech chip properly when paying with it to Maelstrom. Fixed an issue where Regina was spawning next to the player after calling her and asking about Royce before completing the quest.
The Rescue
Fixed an issue where gangers were missing their weapons during the shootout with MaxTac. Solved the issue which kept the player in sitting position during chase sequence with Scavengers.
The Ripperdoc
Fixed an issue where the Unity handgun could disappear from the player’s inventory when leaving Viktor’s clinic. Fixed an issue where Jackie was eating with two sets of chopsticks.
The Streetkid
Fixed an issue where Jackie could be missing lipsync and keep standing up during the conversation on the stairs.
Where is My Mind?
Fixed an issue where V’s personal link wasn’t visible during Prof. Kusama’s testing.
With a Little Help from My Friends
Fixed an issue where the punch card could be displayed as a cigarette.