This update, which brings Cyberpunk 2077 up to version 1.1, focuses on stability improvements as opposed to quality-of-life, balance or AI reworks. It’s under 10GB on PC, and just under 17GB on console. The patch improves the game’s memory usage within its various systems (characters, interactions, navigation, in-game videos, foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more), and makes various crash fixes related to loading saves, game opening and closing and the Point of No Return, among other aspects. (Cyberpunk 2077 displays a Point of No Return message just before you embark on its final mission, giving players the chance to wrap up any loose ends within Night City.) There are a raft of fixes for quest and open world bugs. Of note, the patch addresses the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trims the excess size from already existing saves. However, this won’t fix PC save files corrupted before the 1.06 update. There are platform-specific tweaks, too: PlayStation-specific:

Performance optimisation of crowds on PlayStation 4 Pro and PlayStation 5. Various crash fixes on PlayStation 4.

Xbox-specific:

Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific:

It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively. Addressed the game startup crashes related to loading cache on Nvidia graphics cards.

Stadia-specific:

Concert audio should no longer be inaudible in Never Fade Away. Fixed corrupted textures on several melee weapons. Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

Patch 1.1 is not the most spectacular (the patch notes in full are here), and some common bugs remain. Clearly, CD Projekt is focusing on crash issues and progress-stopping bugs, which have plagued the game - particularly on console - since launch. Developer CD Projekt said it will continue to focus on stability improvements in patch 1.2 and other updates, while fixing bugs. Last week, CD Projekt co-founder Marcin Iwiński said some of Cyperpunk 2077’s more notable post-launch content had been delayed in order for the studio to focus on salvaging the game. Free DLC updates, originally planned to arrive shortly after release, now won’t land until after critical problem areas have been addressed. The highly anticipated next-gen console update is due to launch in the second half of the year. “We are treating this entire situation very seriously,” Iwiński said, “and are working hard to make it right”. Cyberpunk 2077 has yet to return to sale on the PlayStation Store.

Cyberpunk 2077 gets its first major patch - 29